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[ SHARE/MULTI ] MAXON CINEMA 4D R13029 Build RC46968 (2011/MULTI) MAXON CINEMA 4D R13029 Build RC46968 (2011/MULTI)
http://i28.lulzimg.com/96b09ab25d.jpg http://i28.lulzimg.com/d210bf7f11.jpg CINEMA 4D R13 - the next generation of its industry-leading 3D animation design, visual effects, painting and rendering. With the new character animation, integrated stereographic properties, the possibility of an interaction of several artists (designers) and the physical rendering, CINEMA 4D R13, based on 25 years of the company enables 3D-artists (designers) around the world quickly and easily create the most appealing content for any of the branches. In addition to the basic program, which includes a standard set of tools for modeling, texturing, rendering and animation, available components, including additional tools and features: � Advanced Render. Enhanced visualization of scenes, the creation of volumetric objects (clouds, smoke, fog); � BodyPaint 3D. Tools for creating UV unwrapping and texture maps. (With R10 is included in the basic module); � Dynamics. Module to simulate the dynamics of hard and soft bodies; � HAIR. Module for creating hair; � MOCCA. The module is designed to work on character animation. Includes system tissue simulation, morphing, various deformer tools to build a barn, and much more; � MoGraph. The module is designed to generate and animate objects. Imprisoned for creating motion graphics; � NETRender. Module allows you to calculate the animation in the computer network; � PyroCluster. Tools for creating volumetric effects. Smoke, dust, etc. (with R10 is included in the module Advanced Render); � Sketch and Toon. The module allows you to create nefotorealisticheskuyu render the scene; � Thinking Particles. The module includes a control system nodes particles. Important changes and additions to the Maxon Cinema 4D R13: The new version adds new tools for character animation, a new physically-correct rendering, introduced support for stereo (3D). Physically correct rendering: In Cinema 4D R 13 can now be visualized as photo-realistic images. This is achieved thanks to a new physically correct render engine that allows you (for a hike!) Changing the camera parameters (focal length, aperture and shutter speed) is qualitatively expect realistic 3D Motion Blur, DOF (Depth of Field) and lens distortion (Distortion) - New Subsurface Scattering Shader: Users can now efficiently create translucent materials, the effect of subsurface scattering, such as milk, leather or wax. The new SSS shader is supported by both the physical and the standard rendering engines. - Image Sampler: A new algorithm for sampling the image quality allows you to set rendering quality for a variety of effects such as motion blur, depth of field, quality, Area shadows, self-shadowing (Ambient Occlusion) and glossy reflections. Sample image quality can be defined in several ways - a fixed number of samples, adaptive or progressive. The latest version of the image can be computed or specified number of passes, or be limited in time by one frame. - New anti-aliasing filters (Anti-Alising): In the setting of Anti-Alising added two new filters Mitchell and Gauss, allowing to achieve a high quality anti-aliasing when rendering images. - Stereo 3D: In the Cinema 4D R13 adds the ability to create 3D stereo content can be previewed in the working window, and Picture Viewer. - Object Character: Very flexible and simple tool for creating characters. In fact allows a designer to collect all sorts of skeletons and apply them to the characters. - SMotion System: The new system allows you to create CMotion or use ready-made preset for creating Walk Cycles. You can set the motion for a spline or surface, or set manually operated. SMotion integrates nicely with the object of Character. - A new system of muscles: With the new system of muscles, you can create different shapes muscles and attach them to multiple sites (Joint). Includes deformery for the deformation of the skin. - New deformer Collision: Allows you to deform the surface of one object by another collision. Also: In the 13th version also has a lot of improvements and additions. Updated navigation system, the interface introduced some improvements (including support for vertical tabs), Edge loop can be selected by double clicking on the verge of not choosing the appropriate tool, supports layers in OpenEXR and more. Today, MAXON announced the immediate availability of CINEMA 4D Release 13, the next generation of its industry-leading 3D motion graphics, visual effects, painting, and rendering software application. With all new character tools, integrated stereographic capabilities, stream-lined multi-artist collaboration and physical rendering, CINEMA 4D Release 13 builds on the company's 25-year legacy of enabling digital content creators around the world to produce highly engaging content quickly and easily for a variety of industries. New and Enhanced Rendering Engine -Physically-Accurate Rendering: Creating photorealistic images is easier than ever with the new physical render engine. Based on real camera properties, this additional render engine accurately calculates 3D motion blur, depth of field and lens distortion based on the focal length, aperture and shutter speed of the camera. - Efficient Subsurface Scattering: Now users can efficiently create translucent materials such as milk, skin and wax with a new subsurface scattering shader included with both the new Physical Render and CINEMA 4D's standard render engines. - Shared Image Sampler: Saves tons of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion and blurry reflections. Sample options allow users to specify a fixed number of samples, apply an adaptive number of samples based on the geometry and shading complexity, or progressively render each frame within a given number of passes or amount of time. - New Anti-Aliasing Filters: Users can now achieve higher quality anti-aliasing using the Mitchell and Gauss algorithms. Stereoscopic 3D Workflow - New Character Object: Includes an auto rigger, which simplifies the process of building a rig and applying it to a character. Technical directors are able to set up flexible rig templates that any user can easily apply to their characters. - New CMotion System: Allows users to create their own or apply preset parametric walk cycles based on cyclic motion. Make characters walk along a spline and over terrain, or even manually place footsteps. Can be integrated with the character object or applied to anything in a scene. - New Muscle System: CINEMA 4D R13 now allows users to create custom-shaped muscles and anchor them to multiple joints within a rig. Includes deformer for </div> |
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