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Old 27th November 2012
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Default [PS3 Exclusives] M.A.G Kaskus Community v2

Berhubung tred MAG sebelumnya sudah keliatan tewas..jadi,setelah permintaan beberapa warga sini..ane buat tred barunya..melonNYA DONG!







M.A.G Kaskus Community








Title : MAG (Massive Action Game )

Developer : Zipper Intetactive

Publisher : SCEA

Platform : Playstation 3

Release Date : January 26, 2010(NA)

Genre : MMOFPS

Rating : T [ESRB]




STORY



The game begins in 2025. As time passes, maintaining a full scale military becomes a burden. In a globalized world, the only security threat is from small scale rogue organizations against whom large forces are useless, and the fuel needed to supply increasingly mechanized armies becomes more costly. As a result, most nations' armies decrease to the size necessary to defend against a "national emergency." Furthermore, under the "Millennium Accord", no nation's military is permitted to leave its own borders, officially creating world peace. In their place rise private military companies. They have two advantages: first, they compete, lowering their cost, and second, they are allowed to work for anyone, anywhere. In an unregulated global economy, the companies soon compete by less than honest means. After enough mergers, bargains and buy-outs, however, the remaining PMCs decide to put their weapons to full use. The original attacks follow a simple plan: neutralize a competitor's soldiers, lowering supply to cause them to charge more and, ultimately, go out of business. The Shadow War, as it is called, grows in secret until the conflict moves into full swing, with the PMCs securing their own interests and violently fighting for contracts. It is unclear if the story will continue after release or remain static.





GAMEPLAY



The game uses a new server architecture to support online battles with up to 256 players, with users divided into 8-player squads, with 4 squads forming a platoon, and 4 platoons forming a company. Each squad is led by a player who has advanced through the game's ranking system. Character statistics and development also increase with frequent gameplay. The players most advanced in rank are able to either direct the battle or participate directly in combat.

Basic battles take place within ongoing, faction-based campaigns to encourage the player to actively play. The game's E3 unveiling trailer featured large landscapes, tactics such as air strikes and parachuting, and a variety of vehicles, from tanks and APCs to airplanes.

Players are able to customize the face, voice, and armor of their characters, as well as what weapons and kit they carry into battle. In game, the player can level up to 60 on any faction. After unlocking this, they may create a new soldier on another faction.



FACTION



1.� Raven Industries, a faction with high-tech weapons and armor, comprising of West European Countries such as Germany, Italy and France prizing technological advancement as key to winning.




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2.� Seryi Volk Executive Response/S.V.E.R. (pronounced "Sever"), a ragtag military force with personnel drawn from China, India, Russia, and other countries in Asia and Asia minor; infamous for their guerilla tactics.




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3.� Valor Company, whose soldiers are equipped with more standard-styled. They comprise of seasoned veterans from the United States, Commonwealth States and Mexico; believing that knowledge in battle is strength.




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GAMEPLAY



* Choose your weapon. Rather than spend precious skill points across several weapon types, pick one and spend points to continually upgrade that category�s weapon selections, attachments, and skills.



* Choose your role. Electronics warfare? Combat medic? Field engineer? Explosives expert? MAG is all about teamwork, and a balanced squad is a good squad. Decide on your �support� role immediately, and just like when specializing with a weapon, continually spend skill points to improve that skill set rather than scattering points across disciplines.



* Save your skill points. Just because you leveled up and have a shiny new skill point to spend, that doesn�t mean you have to spend it �right now.� Decide first what your next �must have� skill is and save up for it. That new foregrip attachment for an assault rifle or the electronic sensor jammer may be worth the wait.



* Respec early and often. Your current �Respec� points are shown in the �Skills� tree. When you have enough points, opting for a respec will reset all purchased skills and give you all of your earned points back to spend again; it�s basically a do-over. This is a great opportunity to hone your specialty and personal play-style to a razor�s edge.



* Be prepared for an ever-changing battlefield by �packaging� new skills and equipment together as loadouts in the Armory. Use attacker and defender skill sets as a starting point, and build from there with your specialties. Packaging up gear skills into an easily selectable loadout can make all the difference when a stealthy assault on an AA Battery is called for, or when a last stand against heavy APC�s can mean the difference between victory or defeat.




ada yang lebih lengkap n banyak nih

GameFAQs: MAG (PS3) FAQ/Strategy Guide by ProfSalvador




WEAPON STATS






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SCREENSHOOT




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VIDEO



















"SO..PREPARE YOURSELF FOR THE SHADOW WAR!"



Source : Wikipedi*a,Youtu*e,Gamef*q




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