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Old 27th November 2012
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Default [UPCOMING] Tera ~ 01 Mei 2012

maap gan, tadi saya salah kamar

ini sy bikin tridnya disini dah



Tera

Published by: En Masse Entertainment

Developed by: Bluehole Studio

Genre: RPG

Release Date:

US: May 01, 2012

Germany: Dec 31, 2011

MSRP: $49.99

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Bluehole's Tera is almost out in North America, set to launch on May 1. From what's been shown so far, its standout feature is combat. Playing as an axe-wielding Berserker class, the style of experience is more like God of War than World of Warcraft, which should be a nice change of pace for MMO fans tired of the restrictive traditional MMO fighting.



At GDC 2012, some of Tera's high level gameplay was shown off. Specifically, the Temple of Temerity, a Gears of War Horde Mode-style challenge that sends waves of monsters crashing into your party as you try to defend a relic. Though Tera's gameplay may be less traditional, you will still need a healer, tank and damage dealers appear to survive more challenging encounters.







As the Temple of Temerity's defense sequence begins, four gates open around a small room occupied by your group. Monsters will filter through the doorways and try to attack the relic, and if they blow it up, you lose. As a Berserker, I had to use a variety of charge-up axe slashes and whirlwind attacks to hack through enemy heath bars to keep the relic's stability intact.



A kill counter tracks the number of monsters slain, and at certain levels it will unlock bonuses, partially refilling the health of the relic. There's also a timer, and after 10 minutes, items spawn into the room. First you get barrels, which will detonate when hit and wipe out any nearby enemies. Later, spike floors can be controlled near the doorways to damage and slow monsters, and eventually you unlock the ability to unleash an earthquake attack. If you manage to hold out until the 20 minute mark, you win.










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Tera explores a new style of gameplay that combines all the depth of an MMO with the gratification of an action game. Players master their destiny using a pioneering dynamic combat system in which player skill -- not just stats -- determine success or failure in a richly detailed game world. Tera's player-driven political system allows individual player actions to influence a world where old rivalries are erased, and disparate races must form a common federation to stave off destruction by marauding monsters and warring gods.










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10 Mei 2012









Source:

IGN



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